I knew going in that I didn't want to stand at the front and tell people about available technology. While hearing about tools automatically makes me wonder what I can do with them, it's difficult after a hard day's work (this was an evening session) to focus long enough to process an understanding not only of what a tool's function is but what you can use it for.
|Text taken from Wikipedia. Clipart taken from PowerPoint.|
So I wrote a mini list of example activities and tools to cite and planned to sit back and let them do the thinking.
We covered a few common activities and below are the few that stuck in my mind:
- Using Twitter for... well, pretty much anything.
- Define words
- Describe an idea
- Tell a story
- Re-write a paragraph to fit into 140 characters
- Using Facebook for characters and stories
- Create character profiles
- Interact with the profiles to rewrite the story
- Using video in class
- Split into groups and set a task. Each group videos the culmination of their task and plays it back to the class at the end of the activity.
- Split into groups for a large class project. At the end each group produces their piece and a video of the whole group can be used to review the project at the start of the next class.
- Using comics
- Ask students to use a comic generator to interpret a scene from which all descriptive text has been removed. Compare their interpretation to the original text and see if it has changed.
I really enjoyed the session and although there was nothing unique discussed, I think the attendees got a lot more out of it than they would if I'd told them what was available.